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How does the art in the game compare to the real world graffiti the team came across when conducting level design? That’s a trait Delsin shares with the famous street artist. But most importantly, the influence we took from BANKSY was in his freedom loving renegade attitude that the lead protagonist Delsin embodies.
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The player can more easily recognize their tags throughout the city. While aesthetically this looks cool, it was also a good way to distinguish Delsin’s graffiti from the typical stuff that’s all over Seattle. Horia Dociu: Our main influence was the stencil style which was primarily made famous by BANKSY. VIBE: When you and the team were developing the art for inFamous: Second Son what were some of the graffiti influences that inspired everyone?
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Enjoy and read the full transcript below:
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Helping to breakdown the art and graffiti littered within inFamous: Second Son is Horia Dociu, son of Daniel Dociu ( Need for Speed: Hot Pursuit 2) and Art Director for Sucker Punch.Īs Seattle’s VAIN studios (painted by the DVS graffiti crew) make its way into the game, we rap with the former Environment Artist at Valve Software about graffiti influences, how karmic choices influence the art in the game, and more in this exclusive chat. Throughout the game, Delsin showcases his anti-authority vibes through the art of graffiti and for the Seattle-based Sucker Punch Productions, it meant an opportunity to explore the culture that flourishes right in their backyard. The 24-year-old rebel with a spray can wants to help his community to protest against the government, but when he unknowingly helps a Conduit out of a jam, Delsin wakes up with powers of his own. Players no longer experience Cole MacGrath’s story, in favor of a new character named Delsin Rowe ( mo-capped and voiced by Troy Baker). Set seven years after the ending of inFamous 2, the Department of Unified Protection was formed to monitor Conduit activity, better known as “bio-terrorists”. For those unaware, the inFamous: Second Son plot finds the title shifting from imagined locales of New Marais and Empire City to real-world Seattle. While our breakdown of those merits will be featured in our in-depth review (coming shortly), we were also equally intrigued about the art and landscape of the next-gen offering.